In the world of Mingchao, the scenery is always changing, and the characters are constantly changing. The fashion of version 2.1 has just come out, and the attention of players has been attracted by Phoebe and Brant, who are about to appear. The appearance of this pair of new five-star characters is not only a supplement to the existing lineup, but also like a quietly rising flame, foreshadowing the upcoming changes in the battle pattern.
Let’s talk about Phoebe first. This diffraction attribute main C who uses the sound sensor is different from the previous output characters who are good at violence. She is more like a conductor on the stage, accurately grasping the rhythm and turning every attack into the echo of the melody. Her mechanism relies on the resonant beat to unfold, and the burst point of the skill and the tacit cooperation of the player’s operation are crucial. If you have been attracted by Jinxi’s direct and decisive output rhythm, Phoebe may let you experience another kind of aesthetics-a way of output that weaves control and rhythm into art.
As a weapon, the sound sensor has always represented the possibility of rhythm and range control. The addition of the diffraction attribute makes Phoebe an expert in controlling group enemies. She is not a strong offensive character, but with a steady and elegant pace, she accumulates energy and then detonates damage at a critical moment. This also means that in terms of team matching, she needs teammates who can provide continuous energy support and rhythm coordination. This design is destined to make her entry threshold not too low, but for high-end players, it is an adventure fun of a new mechanism.
In contrast to Phoebe, there is Brent. He has a clear positioning, and is a five-star character with hot melt attributes using a long blade. This kind of setting almost gave him the coat of a “warrior” from the beginning. But Brent’s blade is obviously not just for cutting enemies. His existence is a clear signal that Mingchao wants to strengthen the main C position of the hot melt system. In early versions, hot melt characters can often only serve as auxiliary output, bearing auxiliary effects such as control or burning. The appearance of Brent may rewrite this rule.
Judging from the leaked information, Brent is very likely to have high-frequency and fast strike capabilities, supplemented by the unique penetration and continuous damage of hot melt. When swinging his long blade, there may be physical violence of flames and cracking. The attack rhythm is fast and the skill cooldown is not long. In terms of skill mechanism, he may rely more on general attack combos and pursuit triggers to form an output rhythm with continuous output and burst. He is not an explosive character who decides the outcome with a single blow, but forces the enemy into a desperate situation with an overwhelming rhythm.
As for the reprinted character Changli, her return has already sparked discussions in the player community. This once popular output character is known for its exquisite control skills and stable single burst. For new players, this is an opportunity to make up for missed opportunities; for old players, it is to re-evaluate its role space in the current version – especially in the combination with new characters such as Phoebe and Brant, whether there will be new chemical reactions, which is worth looking forward to.
In this card pool arrangement, the first half is Phoebe’s exclusive schedule, and the second half is the combination of Brant and Changli. This arrangement forms a clear segmentation in rhythm, which is conducive to players making choices based on their own resources. On the tactical level, if you prefer the rhythm and control strategy brought by the diffraction system, Phoebe is undoubtedly the best target; and if you prefer frontal suppression and firepower output, Brent is your ideal main C candidate.
Of course, for most players, resources are always scarce. This means that choices are necessary: pursue the tactical diversity brought by the new mechanism? Or firmly build the existing system and suppress the opponent through the familiar rhythm? These answers may depend on your existing characters and team structure. Regardless of which choice, the addition of Brent and Phoebe is destined to make this version full of fun in construction and matching.
In the preparation period before this update, you may wish to accumulate moon phases and card drawing materials in advance when there are many activities and daily rewards. For players who are eager to improve their character training, resource reserves are also critical. It is far from enough to just draw a character. The growth curves of skills, equipment, and resonance chains all determine the value of the character in actual combat.
Mingchao version 2.1 is not just a card pool rotation. It marks the beginning of a new character mechanism, a new battle rhythm, and even a new plot. With the unveiling of the Linaxi Tower, perhaps a new story is about to unfold in this surging land. Are you ready to embrace this change?